How Storytelling Found Its Way Into Casino Games
A fisherman in the second screen
Where the story actually lives
That’s hard on whatever character the game has. It has to react to the same few events over and over without getting irritating, which is the brief animators usually get for a cereal-box mascot or a TV channel ident, not for a lead. Sketch a storyboard for one of those bonus sequences and it comes out short, five or six panels at most. Most of them end up as close-ups of the character: eyebrows up, mouth open, a double take as the bonus screen opens. The reward itself is usually a number counting up, which needs no drawing at all.
Particles, light and appeal
The characters owe more to Disney. Frank Thomas and Ollie Johnston, two of Disney’s Nine Old Men, wrote The Illusion of Life (1981), which lists appeal among the studio’s twelve principles of animation, the quality that makes an audience want to keep watching a character, villains included. A figure who’ll be seen thousands of times needs appeal more than any single clever animation, so most slot characters get broad silhouettes and faces you can read at thumbnail size.
Characters who keep coming back
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