DaVinci Resolve LUTs: How to Import, Apply, and Create Custom LUTs

DaVinci Resolve LUTs: How to Import, Apply, and Create Custom LUTs
You have the perfect grade in your head. A moody, teal-and-orange action look, or that soft Kodak film vibe. The footage on your timeline? Flat, gray, and lifeless. (We have all been there.) This is exactly the gap a good LUT closes in seconds.

Here is the thing: LUTs are one of the fastest ways to transform footage in DaVinci Resolve, but most beginners install them in the wrong place, apply them in the wrong order, and then wonder why their highlights look blown out. In this guide we are walking through everything, how to install LUTs, how to import and apply them, how to fix the dreaded LUTs not showing up problem, how to control intensity, and how to create your own custom LUTs (including with third-party and AI tools).

If you want a head start, our own Film Emulation Pro pack ships real film-scan LUTs that drop straight into the workflow below, so you can follow along with looks that are already cinematic.

Let’s dive in.

What Is a LUT in DaVinci Resolve?

A LUT (Look-Up Table) is essentially a recipe that tells Resolve how to transform the colors in your image. Feed it an input color, and it returns a specific output color. Apply that across every pixel and your footage instantly takes on a new look or a new color space.

Not all LUTs do the same job, though. Understanding the two main types is the difference between using them correctly and fighting them the whole edit.

LUT typeWhat it doesExample use
Technical LUTConverts or standardizes footage between color spacesLog to Rec.709, camera input transforms, Apple Log to Rec.709
Creative LUTApplies a stylistic look on top of corrected footageTeal-and-orange, film emulation, vintage, black and white
If you are brand new to the concept, our beginner-friendly explainer on what a LUT is and how it works breaks down the fundamentals before you go further.

Where DaVinci Resolve Stores LUTs

Resolve only sees LUTs that live in (or are linked to) its LUT folder. That is why dropping a .cube file on your desktop and expecting it to appear in the LUT browser never works. Here is exactly where Resolve looks.
PlatformDefault LUT folder path
WindowsC:\ProgramData\Blackmagic Design\DaVinci Resolve\Support\LUT
macOS (standard install)Library/Application Support/Blackmagic Design/DaVinci Resolve/LUT
macOS (Mac App Store version)A sandboxed app-container path. Use Open LUT Folder to find it.
A quick but important note: if you installed the free version of DaVinci Resolve from the Mac App Store, your LUT path is different (it lives inside the sandboxed app container), which is one of the most common reasons LUTs go missing. We will come back to that in the troubleshooting section.
DaVinci Resolve Color Management settings showing the Open LUT Folder button
DaVinci Resolve Color Management settings showing the Open LUT Folder button

How to Install LUTs in DaVinci Resolve

You do not actually have to memorize those paths. Resolve gives you a one-click shortcut to the right folder, plus a second method for keeping your library somewhere else. Both are quick.

Method 1: Use the Open LUT Folder button (recommended)

This is the cleanest way for most editors, and it matches the official Blackmagic workflow.

  1. Open Project Settings (the gear icon in the bottom-right corner, or press Shift + 9).
  2. Click the Color Management tab on the left.
  3. Scroll down to the Lookup Tables section and click Open LUT Folder.
  4. In the folder that opens, create a clearly named subfolder (for example, Pixflow Film Emulation) and drop your .cube files inside. Subfolders keep your browser tidy.
  5. Back in Resolve, click Update Lists (in the same Lookup Tables section).

That is it. Your LUTs now appear in the LUT browser on the Color page and in the right-click menu on any node.

Method 2: Link an external LUT folder

Prefer to keep your LUTs in a shared drive or a single master library instead of copying them into Resolve? You can point Resolve at any folder.

  1. Open DaVinci Resolve > Preferences and go to the System tab.
  2. Open the General panel.
  3. Under LUT directories, add the folder where your LUTs live.
  4. Save, then return to the LUT browser and hit Refresh.

This approach is great for teams and for anyone who reinstalls Resolve often, your library stays put and you just relink it.

The Storyblocks import and export tutorial and the Boris FX 4-step guide both walk through the Project Settings method if you want a second visual reference.

How to Import and Apply LUTs

With your LUTs installed, applying them takes seconds. Resolve gives you several routes depending on whether you are on the Color page or just want a quick look in the Media Pool.

On the Color page (the most control)

  1. Select the clip you want to grade.
  2. Open the Color page and make sure your node tree is visible.
  3. Open the LUT Browser from the top-left toolbar, hover a LUT to preview it, then double-click to apply it to the selected node.

You can also right-click a node, go to LUT, and pick your LUT from the list. Power users often add the LUT on its own dedicated node so it stays separate from manual corrections.

From the Media Pool or Edit page (the fastest)

  1. Select one clip or several clips at once.
  2. Right-click and choose LUT, then your LUT from the menu.

This applies the look instantly across every selected clip, which is perfect for setting a base look on an entire scene before you refine individual shots. If you are building a full grade from scratch, our walkthrough on color grading for beginners in Resolve pairs perfectly with this step.

The three ways to apply a LUT on a node, at a glance:

MethodHowBest for
LUT Browser double-clickHover to preview, double-click to apply to the selected nodeFast previewing and look-hunting
Right-click node > LUTPick the LUT from the node's right-click menuPrecise, node-specific control
Media Pool / Edit right-clickSelect clips, right-click, choose the LUTApplying one look to many clips at once
This is also where a strong LUT pack earns its keep. Loading the cinematic looks from Film Emulation Pro onto a base node gives you a polished starting point in one click, then you grade to taste from there.

The One LUT Mistake That Ruins Your Footage

Here is the mistake almost every beginner makes (and yes, the same one a lot of us made starting out): they apply a LUT, notice the highlights are clipped or the shadows are crushed, then add a second node after the LUT to pull things back. The problem? By that point the detail is already gone, permanently clipped, and no amount of pulling the highlights down will recover it.

The fix is simple but it changes everything: make your basic corrections on a node before the LUT, not after.

  • Node 1 (before the LUT): balance exposure, tame highlights, lift shadows, set white balance. This preserves all your detail.
  • Node 2 (the LUT): apply your creative or technical LUT here.
  • Node 3 (after the LUT, optional): small finishing tweaks, contrast, saturation, a vignette.

A LUT does not know how you exposed your shot, so giving it a clean, corrected image first means it has the full range to work with. If node structure is new to you, our guide to Resolve node structure (serial, parallel, and layer nodes) explains exactly how to chain these together. This single habit will save more shots than any other tip in this article.

DaVinci Resolve node tree with a correction node before the LUT node and scopes showing protected highlights
DaVinci Resolve node tree with a correction node

How to Adjust LUT Intensity

Sometimes a LUT is almost right but just too strong. Instead of deleting it, dial it back. Resolve gives you a couple of clean ways to control LUT intensity.

  • Key Output Gain method: with the LUT on its own node, open the Key palette for that node and lower the Output Gain (Key Output) to reduce how much the LUT affects the image. Raise it for a harsher, more dramatic look.
  • Dedicated LUT node blending: because the LUT sits on its own node, you can lower that node’s key to blend the look with your underlying correction.

Keeping the LUT isolated on its own node is what makes this possible, which is another reason the node-before-the-LUT structure above is worth the habit.

How to Create Custom LUTs in DaVinci Resolve

Once you have built a look you love, you can save it as a LUT and reuse it on any project, share it with your team, or even load it onto a camera or monitor. Resolve makes this surprisingly easy.

How to generate a LUT from your grade

  1. Finish grading your clip on the Color page.
  2. Right-click the graded clip in the timeline (or in the thumbnail strip).
  3. Choose Generate LUT, then pick a cube size (more on that below).
  4. Name your file and choose where to save it, ideally inside your LUT folder so it shows up immediately.
  5. Back in the LUT browser, right-click and choose Refresh. Your new LUT is ready to use.

Choosing 17, 33, or 65 point cube

When you generate a LUT, Resolve asks for a cube size. This is just how finely the color data is sampled. Bigger is more accurate but heavier.

Cube sizeDetail and file sizeBest for
17-pointLight file, least detailMonitor and on-set previews
33-pointBalanced detail and sizeLog footage and everyday grading (recommended)
65-pointHeavy file, most detailRaw footage and precision work

What a LUT can and cannot store

This trips people up constantly: a LUT only stores color transformations, not every effect on your node tree. Effects like grain, vignettes, sharpening, blur, and chromatic aberration do not bake into a LUT, so you will need to re-add those separately after applying it.

  • LUT-friendly (gets saved): primaries, curves, color wheels, hue and saturation shifts, color space transforms.
  • Not LUT-friendly (does not save): grain, vignette, blur, sharpen, sizing, motion effects, anything spatial or temporal.

If your end goal is a clean log-to-final pipeline, our breakdown of a simple color grading workflow from log to final shows where a custom LUT fits in the chain.

DaVinci Resolve Generate LUT menu showing 17, 33, and 65 point cube options
DaVinci Resolve Generate LUT menu

Creating LUTs With Third-Party and AI Tools

Resolve’s built-in Generate LUT is great, but it is not the only way to build a LUT, and sometimes not the best. Here are the main alternatives, from dedicated apps to AI-assisted tools.

Dedicated LUT creation software

  • fylm.ai: a browser-based, AI-assisted grading tool that lets you build, refine, and export .cube LUTs, with AI look-matching that can analyze a reference frame and generate a matching grade.
  • Lattice and similar utilities: industry-standard tools for converting, previewing, resizing, and managing .cube files across formats.
  • Photoshop and design tools: you can design a look on a still and export it as a LUT, then refine it in Resolve. We cover the photo side in our guide to cinematic color grading with LUTs in Photoshop.

AI-assisted LUT generation

AI grading has matured fast. Tools can now analyze a reference image or a still from a film and generate a LUT that emulates that palette, then let you export a .cube to use anywhere. If you are curious how far this has come, our roundup of AI color grading tools covers where automated grading genuinely helps and where it still falls short.

A realistic workflow that works well: grade a hero shot by hand in Resolve (or match a reference with an AI tool), generate a 33-point LUT, then apply that LUT as your base across the rest of the project and fine-tune per shot. For multi-camera or mixed-source projects, pair this with our guide on color matching footage from different cameras so your base LUT lands on consistent footage.

A quick reality check: a LUT is a starting point, not a magic one-click fix. It will not correct exposure or replace proper shot matching. Use it to set a look fast, then grade with intention.

Troubleshooting: LUTs Not Showing Up

LUTs not showing up is, by a wide margin, the most-searched LUT problem, and it is almost always one of a handful of fixable causes. Here is the cheat sheet.
ProblemLikely causeFix
LUTs not appearing at allList not refreshedClick Update Lists, or Refresh in the LUT browser
Still missing after refreshWrong file formatUse .cube files (convert other formats with a tool like Lattice)
Missing only on MacMac App Store sandboxed versionUse Open LUT Folder to find the correct sandboxed path
LUT looks extreme or wrongColor space mismatchMatch the LUT to your footage (Log vs Rec.709)
Highlights clipped after applyingNo correction node before the LUTAdd a correction node before the LUT node
Missing LUT warning on a reopened projectLUT not installed on this machineReinstall the .cube into the LUT folder and refresh
If you have updated the list, confirmed the .cube format, and checked your App Store path and the LUTs still refuse to appear, fully quit and relaunch Resolve. A surprising number of stubborn cases clear on a restart.

Best Practices for Grading With LUTs

A few habits separate clean, professional LUT work from muddy, clipped footage:

  • Correct first, LUT second. Always balance exposure and white balance on a node before the LUT.
  • Match the color space. A LUT built for Rec.709 will look wrong on Log footage and vice versa. Check what the LUT expects.
  • Keep the LUT on its own node so you can adjust intensity and toggle it on and off to compare.
  • Use subfolders to organize your library by camera, project, or look so the browser stays usable.
  • Re-add texture after the LUT. Grain, vignettes, and halation are not stored in the LUT, layer them back on top.
  • Do not over-rely on a single LUT. Tweak per shot, lighting changes between setups even within the same scene.

If you want to speed the whole grade up, our DaVinci Resolve keyboard shortcuts cheat sheet will shave real time off node and playback navigation.

Conclusion

LUTs are not a shortcut that replaces color grading, they are a tool that makes it faster and more consistent. Once you install them in the right folder, apply them on a dedicated node, keep a correction node before the LUT, and treat them as a starting point rather than a finish line, they become one of the most powerful parts of your Resolve workflow. And when you are ready to build your own, the Generate LUT feature (and a good third-party or AI tool) turns any look you love into a reusable asset.

If you are still finding your way around the software, our complete DaVinci Resolve for beginners guide ties all of this together, and when your grade is locked, our DaVinci Resolve export settings guide makes sure it looks just as good on YouTube, Instagram, and TikTok.

Ready to skip the flat-footage stage entirely? Explore the cinematic, film-scan looks in Film Emulation Pro and drop a professional grade onto your next project in one click. (Your timeline will thank you.)

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Frequently Asked Questions

The most common causes are forgetting to click Update Lists (or Refresh in the LUT browser), saving LUTs in a non-.cube format, or using the Mac App Store version of Resolve, which stores LUTs in a different sandboxed folder. Update the list, confirm the file format, and if needed restart Resolve.
Yes. LUTs are application-agnostic as long as they are in a supported format like .cube. A LUT exported for Premiere Pro will work in Resolve. Just install it in the LUT folder and refresh, and pay attention to the color space the LUT was designed for so the result looks as intended.
Put the LUT on its own node, open the Key palette for that node, and lower the Output Gain (Key Output) to reduce the effect, or raise it to intensify the look. Because the LUT is isolated, you can blend it with your underlying correction.
The number is how finely the LUT samples color. 17-point is light with less detail (good for monitor previews), 65-point is heavy and highly detailed (good for raw footage), and 33-point is the balanced sweet spot most editors use for log and general grading.
No. LUTs only store color transformations like primaries, curves, and color space changes. Spatial effects such as grain, vignettes, blur, sharpening, and chromatic aberration are not saved in a LUT and must be re-added after you apply it.
On Windows it is on the C drive inside ProgramData - Blackmagic Design - DaVinci Resolve - Support - LUT. On macOS it is Library - Application Support - Blackmagic Design - DaVinci Resolve - LUT. The easiest way to reach it is Project Settings, Color Management, Open LUT Folder, which takes you straight there.